Kamol Sagwan — Senior Product Designer, Melbourne

Complexity
is easy.
Clarity is the work.

Twenty years turning enterprise chaos — CRMs, portals, dashboards, design systems — into experiences people actually understand. For Telstra, NAB, Origin Energy, RACV and the University of Melbourne. Measured in conversion, not deliverables.

SCROLL
0%conversion lift — RACV app, 2.1M members
0%mobile conversion growth — Origin Energy portal
0kemployees served — Maxxia & RemServ platforms
0+yrsin IT — 10+ leading UX & product design

Snapshot

Six screens. Six real outcomes.

How I work

Evidence in. Clarity out.

01 — DISCOVER

Challenge assumptions

Interviews, contextual inquiry and analytics find what users actually need — not what the org chart says.

02 — DEFINE

Frame the real problem

Synthesis into personas, journeys and a problem statement the whole team can rally behind.

03 — DEVELOP

Fail fast, cheaply

Rapid prototyping from sketch to Figma to working HTML — tested before production code exists.

04 — DELIVER

Ship and measure

Design systems, tokens and metrics handed over — so outcomes survive after I leave.

Where I use AI in design

Tools that accelerate. Judgement that validates.

Accelerated research synthesis

Dovetail or Looppanel to instantly transcribe and analyse hours of user interviews — surfacing recurring themes, sentiment and pain points before I do.

Hyper-personalisation at scale

Optimizely to analyse real-time user behaviour and dynamically adjust content and interfaces to an individual's specific needs, at a scale manual segmentation can't reach.

Rapid prototyping and iteration

UX Pilot, Figma AI, Claude and Loveable turn wireframes into hi-fi mockups or working code — more frequent, more diverse rounds of testing.

Automated accessibility auditing

Axe DevTools scans designs in real time to catch colour-contrast failures, missing alt-text and navigation barriers before they reach a screen reader.

Synthetic user testing

QoQo.ai personas simulate thousands of user interactions to catch obvious flaws before real participants ever see a prototype.

Predictive user behaviour

Neurons' ML models anticipate where a user might struggle or drop off — letting me design friction out before it ever ships.

AI accelerates every phase of the Sprint — synthesis, prototyping, auditing, prediction. But every output still passes a human gate: a real user, a real task, a real result.

Case studies

Six problems.
Six outcomes.

Each chapter wears its client's colour. Read the headline in ten seconds, or open the full story — challenge, approach, result. Every number here is one I can defend in an interview.

RACV · Senior UX Designer · iOS & Android · Salesforce Lightning + AEM

An app 2.1 million members opened once — then ignored.

Members used it for roadside assist and nothing else. Navigation mirrored RACV's org chart, not how members think. Three sprints of testing and rebuilding later:

+44%conversion across redesigned flows
MEMBERSHIP
Renewed ✓
Request roadside help

Challenge

Insurance, renewals and offers were buried behind unclear IA. Every business unit wanted a menu item; members just wanted their tasks done. Engagement beyond roadside assist was close to zero.

What I did

Iterative usability rounds in Lookback exposed exactly where members stalled. I rebuilt the IA around member tasks, redesigned key flows within Salesforce Lightning constraints so engineering could ship in three sprints, and tested accessibility with TalkBack to AA.

Outcome

A 44% conversion lift across redesigned flows, validated post-launch through testing and analytics — plus a maintainable Figma library migrated from Sketch/InVision for the internal team.

Usability testingIA redesignSalesforce LightningWCAG AA3 sprints

ORIGIN ENERGY · Senior UX Designer · 2+ years in-house · Web & app

Nobody wants to think about their energy company.

Research showed six customer segments with opposite needs — "Set and Forget" to "Deal Seekers" — being served one identical experience. I designed so they didn't have to think:

+42%mobile conversion on the unified portal
THIS QUARTER
$100 credit
Make the switch

Challenge

Energy is a grudge purchase. Switching and moving-house flows leaked customers at every step, and one-size-fits-all content ignored what segmentation research clearly showed about opposing customer needs.

What I did

Co-ran UX workshops turning segmentation data into personas, journeys and testable hypotheses. Redesigned the homepage and Make-the-Switch flows mobile-first with Crazy-8 prototyping and contextual inquiry, unified on the Salesforce Lightning Design System.

Outcome

Mobile conversion rose 42%. The segment framework outlived the project and kept shaping how Origin's digital team prioritised its roadmap after I left.

Customer segmentationJourney mappingMobile-firstDesign system

UNIVERSITY OF MELBOURNE · Senior UX Lead · 2020–2022 · Find an Expert

Mid-pandemic, students couldn't find the researchers they needed.

Thousands of researcher profiles, hidden behind an academic-facing search prospective students couldn't parse — when digital was suddenly the only channel. Rebuilt, accessibly:

80%+task success in Qualtrics-instrumented testing
findanexpert.unimelb.edu.au
Search
ClimateAI & LawOncologyMaterials

Challenge

The existing experience failed both usability and accessibility standards precisely when COVID made digital discovery the university's only front door for prospective graduate researchers.

What I did

Interviewed researchers and students to map both sides of the connection, ran HCD workshops with academics and engineers in FigJam, and built a token-based Figma design system engineered for WCAG — verified with VoiceOver and TalkBack.

Outcome

Core tasks exceeded 80% success in usability testing. The design system became the reusable foundation of the university's digital work — still live today.

Design systemDesign tokensWCAG 2.0User interviewsFigJam workshops

PROPERTYDIRECTOR · Senior Product Designer · 2022–present · SaaS · Team of 5

Property investors were drowning in spreadsheets.

The core bookkeeping flow — the product's reason to exist — was bleeding users at data entry. Three sprints, one AI-rebuilt research pipeline, and a design centre of excellence later:

−15%drop-off in the core flow · research time −40%
app.propertydirector.com.au/portfolio
PORTFOLIO VALUE
$2.4M
PROPERTIES
7
Add entry

Challenge

Heavy data-entry friction and measurable drop-off in the flow that defined the product's value — while research synthesis was too slow to influence decisions before they were made.

What I did

Redesigned the investment bookkeeping flow across three two-week sprints; established a Design Centre of Excellence standardising components between design and dev; integrated Dovetail and QoQo.ai to synthesise investor feedback and generate personas for rapid testing; introduced RICE prioritisation.

Outcome

Drop-off fell 15%, research analysis time fell 40%, and I now lead a cross-functional team of five against a validated roadmap. Designed to WCAG 2.2.

Product leadershipAI-assisted researchRICEDesignOpsWCAG 2.2

NAB · Senior UX Designer · Conversational AI · Co-designed with Google

Designing a banking chatbot in 2018 meant designing trust.

On-site with Google's DialogFlow team, I shaped conversations customers would actually finish — card payments, activations, blocks — with graceful human handoff when the bot hit its limits.

CSAT ↑abandonment ↓ · speed-to-answer ↑
Hi! I can help with cards, payments and blocks. What do you need?
Pay my credit card
Done — $250 paid from Everyday account. Anything else?
Activate cardRemove blockTalk to a human

Challenge

Resolve everyday banking tasks in conversation without stranding customers — in an era when chatbots were mostly famous for failing — and know exactly when to hand off to a person.

What I did

Contextual inquiries with NAB employees who were also NAB customers; prototypes in the bank's GEL design language; guerrilla testing before formal usability rounds with external users. I wrote the test plans and recruitment criteria myself.

Outcome

Improved CSAT, faster average speed-to-answer and reduced abandonment, aided by Google's translation AI — early, disciplined conversational-AI work, done years before it was everywhere.

Conversational AIDialogFlowContextual inquiryGuerrilla testing

MAXXIA & REMSERV · Senior UX Lead · McMillan Shakespeare Group · Web + mobile

Novated leasing is genuinely confusing. That was the brief.

I redesigned the app, member portal and the entire lead journey — callback booking, prep checklists, plain-English explainers — so customers arrived at consultant calls informed and in control.

227kemployees across government, health & corporate
PRE-TAX SAVINGS
$4,120/yr
Book a callback

Challenge

Salary packaging is a product people want but don't understand. Prospects abandoned before a consultant ever reached them, and the member experience split awkwardly across web and mobile.

What I did

Redesigned the Maxxia app around distinct user types, unified web and mobile with adaptive design, and rebuilt lead generation so education lived inside the journey — not left to a phone call. Lean UX with Xamarin developers, accessibility to WCAG AA.

Outcome

A clearer path from curiosity to consultation for 227,000 employees — customers arriving at calls already understanding what novated leasing is and what they need.

Service designLead-gen journeyAdaptive designLean UX

The archive — 2008 to now

More systems, made simple.

07Telstra CloudCloudsight enterprise portal on VMware ClaritySENIOR UX
08Telstra TV & BigPond MoviesExplore & Shop experience; responsive streaming storefrontUX LEAD
09Telstra HealthReadyCare 24/7 telehealth · Gateway medications app · Travel GPSENIOR UX
10Telstra SuperCRM discovery sprint — empathy maps, service blueprint, hypothesesUX DESIGNER
11Metro Tunnel (CYP)Compliance dashboards from Power BI data, co-designed with the consortiumUX DESIGNER
12BupaANZ Market Unit intranet — the front door for wired & non-wired staffUX DESIGNER
13AIALIFEapp 2.0 financial education · conversational RoboAdvice conceptUX DESIGNER
14Dept of Education VICeduSTAR service catalogue — automated software & hardware procurementUX DESIGNER
15The Body ShopOne of Australia's first e-commerce sites (.NET) + Think Positive campaignWEB DESIGNER
16Telecom NZEnterprise SharePoint for Sydney Rail & NSW Water — 2,000+ subsitesCONSULTANT

Selected work

Designs that carry their own numbers.

Not just screens — outcomes. Each project below shipped inside a real enterprise, tested with real users, and left a measurable mark.

Telstra Cloudsight — enterprise cloud, made legible

A high-security multi-cloud portal on the VMware Clarity framework, giving enterprise customers one clear view of compute, storage, network and billing. I designed the dashboard experience end-to-end — competitor research, rapid prototyping and usability testing.

Enterprise SaaSDashboard UXVMware ClarityUsability testing
REQUEST FULL CASE STUDY →

NAB Chatbot — banking you can talk to

Co-designed with Google using DialogFlow: a virtual assistant that pays cards, activates them and removes blocks in plain conversation — with graceful human handoff. Contextual inquiry and guerrilla testing shaped every flow; CSAT rose and abandonment fell.

Conversational AIDialogFlowBankingCo-design with Google
REQUEST FULL CASE STUDY →

Origin Energy — the switch, simplified

Homepage and Make-the-Switch flows rebuilt mobile-first around six research-backed customer segments, then unified on the Salesforce Lightning Design System. Crazy-8 prototyping, contextual inquiry, relentless testing — and a 42% lift in mobile conversion.

Mobile-firstSegmentationSalesforce Lightning+42% conversion
REQUEST FULL CASE STUDY →

More case studies

Four deeper reads, one click away.

RACV — 2.1M members, rebuilt for both platforms

Roadside assistance, insurance and discounts restructured into five clear pillars across iOS and Android — solving an external code-review bottleneck along the way and landing 100% visual parity between platforms.

iOS & AndroidIA redesignSalesforce Lightning+44% conversion
READ FULL CASE STUDY →

University of Melbourne — from directory to ecosystem

Find an Expert, reshaped around four real user segments — graduate researchers, supervisors, industry partners and media — with 22 filterable research fields and WCAG 2.1 AA baked in from wireframe stage.

Higher educationWCAG 2.1 AA9,000+ experts89% conversion target
READ FULL CASE STUDY →

Telstra Super — a CRM built on the member voice

A discovery sprint that fused co-design workshops, empathy maps and a seven-stage service blueprint into testable hypotheses for scheduling, warm handovers and campaign effectiveness.

CRM discoveryService blueprintCo-designEmpathy mapping
READ FULL CASE STUDY →

PropertyDirector — research, deals and bookkeeping, unified

Three investor archetypes, one platform: market research, deal analysis, a 10-year portfolio forecaster and digital bookkeeping, built mobile-first and tested against real spreadsheet workflows.

SaaSPortfolio forecastingDigital bookkeepingMobile-first
READ FULL CASE STUDY →

The sprint

Method,
not magic.

Every result on this site came from the same four-phase rhythm, refined over twenty years and now accelerated by AI at every phase — but validated by humans at every gate. Here's exactly how I'd run your project.

Phase 01 — Discover

Fall in love with the problem, not the solution.

"The most expensive design mistake is solving the wrong problem beautifully."

I start where the assumptions are: stakeholder interviews to learn what the business believes, then contextual inquiry to see what users actually do — the gap between the two is where the project really lives. Analytics and heatmaps tell me where people struggle; interviews tell me why. At Telstra Super, one discovery sprint of empathy mapping and service blueprinting reframed an entire CRM programme before a dollar of build was spent.

Stakeholder interviewsContextual inquiryHeuristic evaluationGA4 + ClarityCompetitive analysisAI: Dovetail synthesis

OUTPUT → Evidence pack: what we know, what we assumed, what surprised us.

Phase 02 — Define

One problem statement everyone can point at.

"If the team can't repeat the problem in one sentence, the problem isn't defined yet."

Research becomes personas, journey maps and a prioritised set of "How might we" questions. I facilitate this live — affinity mapping and clustering in FigJam with the actual team, not a deck delivered from on high. Origin Energy's six customer segments came out of exactly this process, and they were still steering the roadmap years later. Prioritisation runs through RICE so opinions become numbers.

PersonasJourney mappingAffinity mappingFigJam workshopsRICE prioritisationAI: synthetic personas for early testing

OUTPUT → Problem statement, personas, journeys, prioritised backlog.

Phase 03 — Develop

Fail on paper before you fail in production.

"A prototype is a question you ask users — so ask cheaply and ask often."

Crazy-8 sketches to Figma components to working HTML prototypes — whatever fidelity the question demands, nothing more. Design systems come standard: token-based, WCAG-compliant, built to whatever framework the client lives in (Salesforce Lightning, Material, Carbon, Fluent, VMware Clarity). Guerrilla testing catches the obvious failures before formal usability rounds spend real budget. AI tools now draft variations in minutes; my job is knowing which one survives contact with users.

Crazy-8sFigma design systemsHTML/CSS prototypesGuerrilla testingLookback + MazeAI: Figma AI & Claude prototyping

OUTPUT → Tested prototypes, design system, validated flows.

Phase 04 — Deliver

Ship it, measure it, hand over the keys.

"Design that only works while the designer is in the building isn't finished."

I work inside the sprint, not beside it — design QA with developers in React/Storybook, accessibility verified with VoiceOver, TalkBack and Axe, success metrics agreed before launch so we know what "worked" means. Then the part most designers skip: documentation, tokens and component libraries handed over so the system outlives the engagement. UniMelb's design system still runs four years on. That's the test.

Sprint deliveryStorybook design QAVoiceOver / TalkBack / AxeSuccess metricsHandover documentation

OUTPUT → Shipped product, measured outcome, self-sufficient team.

Rules I design by

Nine principles,
earned the hard way.

01 · Psychology

Users spend most of their time elsewhere

People form habits on other products — so familiar patterns beat clever ones. Innovate on the problem, not the checkout button.

02 · Psychology

Every choice costs attention

More options means slower decisions. The RACV redesign worked largely by removing menu items, not adding features.

03 · Psychology

First impressions transfer

People judge credibility from aesthetics in milliseconds — a polished surface buys your content the trust to be read.

04 · Evidence

Watch what they do, not what they say

Users tell you they read everything, then heatmaps show they scroll past it. Behaviour data settles arguments opinions can't.

05 · Evidence

Five users find most of the problems

Small, frequent testing rounds beat one giant study. Test early, test scrappy, test again.

06 · Evidence

Metrics before launch, not after

If success isn't defined before shipping, everything becomes a success. Agree the number first.

07 · Craft

Accessibility is a floor, not a feature

WCAG isn't the compliance checkbox at the end — it's a design constraint from sketch one. Constraints make better designers.

08 · Craft

Systems outlive screens

A beautiful screen helps one flow; a token-based design system helps every flow that comes after — including the ones you'll never see.

09 · Craft

AI accelerates, humans validate

AI drafts, synthesises and audits faster than any of us. But every output ships through the same gate: a real user, a real task, a real result.

The playbook

A global standard,
practised.

Guiding principles — how people deserve to be engaged

Research is a relationship.

01

Dignified

Treat participants as collaborators with lived experience, culture and strengths — never as data sources to be mined.

02

Attentive

Plan for wellbeing on both sides of the table. Research into difficult experiences takes a toll on participants and researchers alike.

03

Relational

Trust is the precondition for honest input. Build it deliberately — willing participation beats compliant participation every time.

04

Truth-telling

Be authentic and honest with participants and stakeholders, especially when the findings are uncomfortable to deliver.

05

Aware

Power sits unevenly in every research room. Notice it, name it, and share it — or the loudest voice becomes the finding.

06

Trustworthy

People hand you their stories. Guard them — in consent, in storage, in how and where their words are retold.

Twelve design plans — pick the shape of the engagement

Scope it before
you start it.

Each plan bundles methods and deliverables into a project structure with an honest trade-off on timeframes. I use these shapes to scope engagements — tell me your question and your budget, and one of these twelve fits.

A — Learn about a group or community

For when you need to understand people outside your organisation before deciding anything.

Uncover existing knowledge of best practice

1–2 weeks

Expert interviews plus literature, desktop and landscape review, synthesised into an insights report. No new research — a map of what's already known.

Example: reviewing the existing Find an Expert directory (University of Melbourne) before running new research fast-tracked alignment on the "speed to relevance" problem, feeding a plan projected to save 80 hours of manual work.

Research with focused versus diverse user groups

2–3 weeks

The deeper version: ~32 participants plus complementary quantitative data, so insights come sized as well as described.

Example: workshops, "Safari" observation and empathy mapping with both members and staff built the confidence behind Telstra Super's "Member First" outcome — an experience rated "Easy," "Simple," and confidence-building.

Identify unmet user needs

1–2 weeks

Qualitative and quantitative research combined across a whole suite of products or services, to surface needs nothing currently meets.

Example: mapping Graduate Researchers, Supervisors, Industry Partners and Media Reporters uncovered needs spanning the whole Find an Expert platform (University of Melbourne), supporting targets of 89% conversion and 91% satisfaction across all four groups.

B — Develop strategic recommendations or policy

For when the problem is known and the question is what to do about it.

Identify opportunities, develop untested ideas

2–4 weeks

An ideation workshop against a well-defined problem, producing opportunities, recommendations and a value proposition.

Example: PropertyDirector's hypotheses aligned the team fast around a three-pillar concept, later validated in testing against real "Spreadsheet Power Users" looking to replace their manual workflows.

Co-design solutions with users

2-3 weeks

Facilitated workshops where the people affected by a solution help design it — problem framing with experts first, then building together.

Example: co-designing Telstra Super's CRM with members and employees together produced genuine shared ownership of the direction, landing the "Know Me" outcome — proactive, well-informed interactions members could feel.

Design & test one potential solution

~1.5 weeks

An ideation workshop or design sprint turns existing research into a concept, which is then validated with users.

Example: RACV's single Account/Home concept passed Test Acceptance with the Product Owner on the first pass, moving "Offers/News" to Home and giving the Account screen a clear, focused purpose.

Design & test multiple solutions

2-3 weeks

The same shape widened: several concepts explored, compared, validated and prioritised against each other.

Example: comparing the low-fi and high-fidelity "Enhanced Experience" directions for RACV paid off in 100% visual consistency between iOS and Android at launch.

Strategic recommendations for an existing service

~1.5 weeks

Ethnographic research with ~28 participants, synthesised into actionable recommendations for future design work or service iteration.

Example: SME interviews and contextual inquiries on Find an Expert (University of Melbourne) translated directly into shipped features — filter "pills" for research fields and profile control via Minerva Elements.

Recommendations proven against real behaviour

~2.5 weeks

Ethnographic research with ~28 participants, synthesised into actionable recommendations for future design work or service iteration.

Example: "Time-to-Task" testing against manual spreadsheet workflows gave PropertyDirector's Digital Bookkeeping recommendation enough evidence to target strong retention through tax season (July–October).

C — Prototype, test and iterate

For when it's time to build the solution — at the right fidelity for the decision at hand.

Document the design basics

~2 weeks

Low-fidelity prototypes and a future-state journey map — a coherent vision an implementation team can start from.

Example: RACV's five-pillar restructure — Home, Assist, Fuel, Discounts, Account — gave the build team a clear, coherent vision that shipped as a consistent structure across both platforms.

Validated low-fidelity prototypes

1-2 weeks

Complete low-fi concepts put through a round of user testing, giving implementation a reliable, evidence-backed blueprint.

Example: RACV's low-fi Account/Home concepts cleared Test Acceptance with the Product Owner in one round, and the detailed JIRA specs that followed resolved the ARQ Group review bottleneck.

High-fidelity, implementation-ready designs

2-3 weeks

Detailed, validated designs plus implementation planning — with build teams consulted so designs are technically feasible and financially viable.

Example: the high-fidelity, spec'd-out RACV designs delivered 100% look-and-feel alignment between iOS and Android, with a new "RACV Feedback" loop built in to keep tracking member sentiment.

D — Measure and optimize

For when it's time to build the solution — at the right fidelity for the decision at hand.

Baseline before you change anything

~1.5 weeks

Instrument the live product and set a clear before-state — conversion, engagement and support metrics — before testing any change.

Example: tracking RACV's Offer Click-Through Rate through the new "You May Like" carousel gave a clear read on which offers actually drove engagement, before anything else was touched.

Test variants against real usage

~2.5 weeks

Run structured experiments against live traffic — segmenting audiences, tracking response rates, adjusting messaging mid-flight based on what the data shows.

Example: Telstra Super's Campaign Effectiveness scenario used segment conversion and touch-point metrics to assess campaigns and adapt them in real time, rather than waiting until the end of a cycle.

Monitor, learn, keep optimising

Ongoing, 1-2 week cycles

Track the metrics that matter after launch and keep refining the experience as real usage patterns emerge.

Example: PropertyDirector's Forecast Accuracy metric checks platform projections against actual market growth every 12-month cycle — the same page-view and click-through tracking approach used to keep Find an Expert (University of Melbourne) improving post-launch.

Methods

The toolbox,
open.

Twenty-six human-centred design methods I draw on, mapped to the four phases of my Sprint. Where a card says "used on", that's a real project — and a story I can tell you in detail.

Stakeholder interviews

Discover

One-on-ones with decision-makers to surface the project's history, politics, constraints and definitions of success — before any of it surprises you later.

USED ON → Telstra BigPond Movies · Telstra Super

Contextual inquiry

Discover

Interviewing people where they actually use the product — their desk, their home, their commute — because behaviour in context beats recollection in a lab.

USED ON → NAB chatbot · Origin Energy · Telstra Health

Ethnographic research

Discover

Observation paired with conversation over time, to learn what people do rather than what they report doing. The gap between the two is usually the insight.

USED ON → Telstra Health field interviews

Expert interviews

Discover

Structured sessions with domain specialists to compress months of learning into hours — essential when the domain is genuinely hard, like research or health.

USED ON → UniMelb academics & researchers

Desktop research

Discover

Mining existing reports, analytics and past studies before commissioning anything new. Half the answers are usually already in the building.

Literature review

Discover

A structured pass through published knowledge and emerging trends to find what's known, what's contested and where the genuine gaps are.

Landscape review

Discover

Systematic comparison of competing and comparable products to spot table-stakes, weaknesses and the space where differentiation is possible.

USED ON → RACV · Telstra TV · SMSGlobal

Quantitative research

Discover

Analytics, funnels and heatmaps at scale — the "what happens" that tells you where to point the qualitative "why" research.

USED ON → Origin Energy · PropertyDirector

Survey

Discover

Comparable data from many participants at once — best for measuring attitudes and priorities, dangerous when used to ask what people would hypothetically do.

USED ON → UniMelb (Qualtrics)

Diary study

Discover

Participants log an experience over days or weeks, revealing patterns and pain points no single interview session could capture.

Service safari

Discover

The team experiences the service as customers — signing up, calling support, hitting the dead ends. Empathy you can't get from a report.

Sample design

Discover

Deciding who to recruit and how many, so findings represent real users rather than whoever was easiest to reach.

Stakeholder engagement

Discover

An ongoing plan for consulting the people a project affects — and the people with power over it — so support is built, not assumed.

USED ON → Metro Tunnel (CYP consortium)

Stakeholder relationship mapping

Discover

Visualising who influences whom across teams and agencies — the political map that determines whether good design ever ships.

Problem definition

Define

A deliberate, sometimes uncomfortable conversation about what problem we're actually solving, for whom, and what we don't yet know. Cheapest phase to get right.

USED ON → Telstra Super discovery sprint

Project kick-off workshop

Define

Aligning everyone on goals, outputs, timelines and constraints in one session — so month three doesn't discover that month one meant different things to different people.

USED ON → Telstra Super · Bourne Digital clients

Affinity mapping

Define

Clustering research observations until themes emerge from the data itself — done live with the team, so insights are owned rather than delivered.

USED ON → Dept of Education VIC · UniMelb

Research synthesis

Define

Turning raw data into insights, theories and design recommendations. Now AI-accelerated in my workflow — Dovetail clusters, I interrogate.

USED ON → PropertyDirector (analysis time −40%)

Card sorting

Define

Users group and label content their way, exposing the mental models an information architecture should follow — not the org chart's way.

USED ON → Dept of Education service catalogue

Ideation workshop

Define

Structured divergence: getting a group from research insights to a wide field of candidate solutions before anyone falls in love with the first idea.

USED ON → Origin Energy · Metro Tunnel

Co-design

Develop

Designing with users and stakeholders in the room, not for them from a distance. Slower per session, dramatically faster to adoption.

USED ON → Metro Tunnel · UniMelb · AIA (with SuperEd)

Design sprint

Develop

A compressed multi-day cycle — map, sketch, decide, prototype, test — that answers a big product question before committing a big budget.

USED ON → Telstra Super CRM discovery

Low-fidelity prototyping

Develop

Sketches, paper flows and Crazy-8s that make ideas testable in minutes. The cheaper the prototype, the easier it is to hear criticism of it.

USED ON → Origin Energy (Crazy-8s) · Telstra Health

High-fidelity prototyping

Develop

Pixel-accurate Figma or working HTML/CSS prototypes to resolve final details — interaction, motion, accessibility — before engineering commits.

USED ON → Every project since 2013 · Now AI-accelerated

Heuristic evaluation

Develop

Expert review against established usability principles — a fast, cheap sweep that catches the obvious failures before users have to.

USED ON → Dept of Education · PropertyDirector (253-issue WCAG audit)

User testing

Deliver

Real people attempting real tasks on the thing you built. The final gate everything ships through — and the source of every number on this site.

USED ON → RACV (+44%) · UniMelb (80%+) · NAB · Maxxia

Deliverables

What lands
on your desk.

Methods are how I work; these are what you receive. Twenty-four artefacts mapped to my four Sprint phases — each one something I've actually produced and handed over, not a menu of theory.

Project plan

Discover

The team's honest best guess at how the work unfolds — phases, activities, decision gates — written to be revised as evidence arrives, not defended against it.

USED ON → Bourne Digital client engagements

Stakeholder engagement plan

Discover

Who we'll involve, when, how and why — so consultation is designed rather than improvised, and nobody influential discovers the project at launch.

USED ON → Metro Tunnel (CYP consortium)

Discussion guide

Discover

The researcher's script: objectives, questions, prompts and timing for every session — consistent enough to compare sessions, loose enough to chase surprises.

USED ON → NAB (test plans & recruitment criteria) · UniMelb

Current-state journey map

Discover

The experience as it actually is today — steps, channels, emotions and breakdowns — giving the whole team one shared picture of the problem worth solving.

USED ON → Origin Energy · Telstra Health

System map

Discover

Every actor, process, relationship and exchange in a service space on one canvas — because you can't simplify a system you haven't seen whole.

USED ON → Dept of Education IFSG

Insights report

Discover

Research distilled into findings, stories and opportunities — every claim traceable to evidence, every insight paired with a "so what".

USED ON → Telstra Super · PropertyDirector

Market segmentation

Discover

A population broken into groups that share needs — but only groups that would change a design decision. If two segments get the same design, they're one segment.

USED ON → Origin Energy (six segments)

Problem definition

Define

One page stating what needs to happen, for whom, and why it matters — the sentence every later decision gets tested against.

USED ON → Telstra Super discovery sprint

Personas

Define

Research-based archetypes representing users with shared needs and behaviours — built from interview data, never from stereotypes around a meeting table.

USED ON → Origin Energy · Dept of Education · Adidem

Opportunities & recommendations

Define

The prioritised "so whats" of research — what deserves attention, what action it implies, and what evidence says so.

USED ON → SMSGlobal · RACV

Value proposition

Define

A plain statement of what the product offers users that alternatives don't — if the team can't agree on this, the interface can't say it either.

USED ON → Telstra Health Travel GP (Product Value Canvas)

Design principles

Define

Short statements capturing the intent of the design without prescribing the solution — the tie-breakers for every argument that follows.

USED ON → UniMelb design system

UX vision & principles

Define

The future-state experience the organisation is working towards, written to outlive any single project or release.

USED ON → Bupa long-term intranet strategy

Future-state journey map

Define

The journey as it should be — same rigour as the current-state map, applied to the experience you're committing to build.

USED ON → Origin Energy switching flows

Service blueprint

Define

A journey map with the machinery exposed: frontstage experience on top, backstage processes, systems and staff actions underneath. Where service problems hide.

USED ON → Telstra Super · Dept of Education IFSG

User scenarios

Define

Short narratives of a user accomplishing a real task — concrete enough to design against, human enough to keep the team honest.

USED ON → Dept of Education (use cases per persona)

Design concepts

Develop

Early, deliberately rough expressions of ideas from ideation — made to be compared, challenged and mostly discarded before prototyping begins.

USED ON → AIA RoboAdvice · Origin Crazy-8s

Wireframes

Develop

Structural skeletons of screens — layout, hierarchy and interface elements without visual polish, so feedback targets the thinking, not the colours.

USED ON → Oakton OZone · Transurban · nearly everything since

Prototypes

Develop

Simulations users can actually try — from clickable Figma to working HTML/CSS — because testing an idea should always be cheaper than building it.

USED ON → Telstra Health (Axure) · Lifebroker (HTML) · all recent work

Design system & tokens

Develop

Token-based component libraries with accessibility built in — the deliverable that keeps every future screen consistent, including ones I'll never see. My signature output.

USED ON → UniMelb (still live) · PropertyDirector · TAL Lifebroker

User stories

Deliver

User needs written in first person, sized for a sprint backlog — the bridge between research findings and what developers build on Monday.

USED ON → PropertyDirector agile delivery

Implementation roadmap

Deliver

One page showing how the work moves from today to the future state — sequenced, dependency-aware, and honest about what ships when.

USED ON → Telstra 24x7 mobile app roadmap

Usability test report

Deliver

What we tested, with whom, what broke and what to do about it — findings ranked by severity, each tied to a recommendation and evidence clip.

USED ON → RACV (+44%) · NAB · Maxxia

Accessibility audit

Deliver

A WCAG-mapped review combining automated scans (Axe, WAVE) with manual screen-reader testing — issues prioritised by user impact, not just compliance risk.

USED ON → PropertyDirector (253 issues surfaced & prioritised)

Knowledge

Notes from
the field.

Opinions formed on real projects — plus the workshops I run and what I'm learning now. Ask me about any of these in an interview; I enjoy it.

Field notes

AI × Design

AI made prototyping cheap. It made judgement expensive.

Any tool can now generate five plausible screens in a minute. The scarce skill isn't producing options — it's knowing which one survives contact with real users, real accessibility standards and real engineering constraints. My workflow uses AI at every phase (Dovetail synthesis, Figma AI, Claude for HTML prototypes), but every output passes a human gate. Twenty years of pattern recognition is what makes the fast tools safe to use fast.

Design systems

A design system nobody adopts is just expensive documentation.

The systems that survive — like the one still running at UniMelb four years on — share three traits: tokens named for purpose not colour, components born from real screens rather than imagined ones, and developers involved from day one so Figma and Storybook never drift apart. Adoption is a design problem too, and it's the one most systems fail.

Enterprise UX

Org charts are the most common navigation pattern — and the worst.

RACV's app, Origin's site, Bupa's intranet: every enterprise product I've rebuilt began with navigation that mirrored internal structure instead of user tasks. Users don't know which division owns their problem, and they shouldn't have to. The fastest UX win in any enterprise engagement is almost always the same: restructure the IA around jobs to be done.

Accessibility

Designing for the edges improves the middle.

Every WCAG constraint I've designed under — contrast ratios, focus states, screen-reader flows on VoiceOver and TalkBack — made the product better for everyone, not just users with disabilities. Captions help people on trains. Contrast helps people in sunlight. Accessibility isn't a separate audience; it's the same audience on a harder day.

Conversational UI

Chatbots fail at the handoff, not the conversation.

Designing NAB's assistant with Google taught me the make-or-break moment isn't understanding the user — it's admitting when you don't. A bot that escalates gracefully keeps trust; one that loops "sorry, I didn't get that" destroys it. Now that every product is bolting on AI chat, this 2018 lesson is suddenly current again.

Research

Segmentation is only useful if it changes a decision.

Origin's six customer segments worked because each one implied a different design choice — "Set and Forget" needed reassurance, "Deal Seekers" needed a win to celebrate. If two segments would get the same design, they're one segment. Research that doesn't change what you build is just anthropology with a deadline.

Workshops & facilitation

I teach what I practise.

Design Thinking & Design DoingHands-on workshop: empathy maps, personas and day-in-the-life tools applied to wicked business problemsCONSULTING CLIENTS
Human-Centred Design WorkshopsLive co-design forums bringing real students and business experts into one room, with in-workshop sketchingUNIVERSITY OF MELBOURNE
UX Discovery SprintsOne-week sprints producing collective ambition, empathy maps, service blueprints and testable hypothesesTELSTRA SUPER
Segmentation-to-Design WorkshopsTurning market research into personas, journeys and design decisions teams actually useORIGIN ENERGY

Currently learning

Claude Code & agentic workflows Expo / React Native design-to-build Figma variables & advanced tokens AI evaluation for design research WCAG 2.2 → 3.0 transition

Certified: Innovation Through Design (University of Sydney) · Figma — Teams, Stakeholders & Design Reviews · Figma — Working with Clients · UX Design: Analyzing User Data · Design Powered by Data.

Let's make it
unmistakably clear.

Available for contract and permanent roles in Melbourne or remote. Product design, design systems, DesignOps — or all three.